翻訳と辞書
Words near each other
・ Blue Moon (Hamilton novel)
・ Blue Moon (ice cream)
・ Blue Moon (Noël novel)
・ Blue Moon (Sofia Talvik album)
・ Blue Moon (Steve Holy album)
・ Blue Moon (Steve Holy song)
・ Blue Moon (The Marcels album)
・ Blue Moon (Toby Keith album)
・ Blue Moon Aviation
・ Blue Moon Blue
・ Blue Moon City
・ Blue moon danio
・ Blue Moon Odom
・ Blue Moon of Josephine Diamond
・ Blue Moon of Kentucky
Blue Moon Rendering Tools
・ Blue Moon Rising
・ Blue Moon Rising (film)
・ Blue Moon Rising (novel)
・ Blue Moon Swamp
・ Blue Moon Tavern
・ Blue Moon with Heartache
・ Blue Moon World Tour
・ Blue Moon, Kentucky
・ Blue Moonlight Properties v Occupiers of Saratoga Avenue
・ Blue Morning, Blue Day
・ Blue morpho
・ Blue Morpho Ayahuasca center
・ Blue Moses
・ Blue Mosque


Dictionary Lists
翻訳と辞書 辞書検索 [ 開発暫定版 ]
スポンサード リンク

Blue Moon Rendering Tools : ウィキペディア英語版
Blue Moon Rendering Tools

Blue Moon Rendering Tools, or BMRT, was one of the most famous RenderMan-compliant photorealistic rendering systems and was a precursor to NVIDIA's Gelato renderer.〔(【引用サイトリンク】 url = http://www.faqs.org/faqs/comp.graphics.rendering.renderman/RenderMan_FAQ_-_monthly_posting/ )〕 It was distributed as freeware. BMRT was a popular renderer with students and other people who were trying to learn the RenderMan interface. It also had some features PhotoRealistic RenderMan did not have at time, for example, ray tracing. Even Pixar used BMRT for ray tracing before PRMan had such features. According to Exluna, it was used for 3D rendering in movies such as ''A Bug's Life'', ''Stuart Little'', ''The Cell'', ''Hollow Man'', and ''Woman on Top''.
BMRT was originally developed by Larry Gritz while he was at Cornell

. He developed it during the early 1990s and first published it in 1994, and was subsequently hired by Pixar to work on their PhotoRealistic RenderMan product.
The last version of the renderer under BMRT name was 2.6, released in November 2000. First version of Entropy, BMRT's successor, was 3.0, released in July 2001.
In 2000, Gritz left Pixar to form a company called Exluna, whose flagship product was Entropy, a RenderMan renderer based on BMRT with additional features and optimizations. NVIDIA acquired Exluna and Entropy in early 2002. Amid the acquisition, Pixar sued Gritz and Exluna (now NVIDIA) for a variety of patent, trade secret, and copyright issues that were flatly denied by Exluna. The case eventually settled, leading to the discontinuation of BMRT and Entropy. Gritz and other Exluna employees stayed at NVIDIA to develop the Gelato renderer.
==References==


抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Blue Moon Rendering Tools」の詳細全文を読む



スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース

Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.